using LitTools;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

public class FakerJumpSceneController : MonoBehaviour
{
    public TMP_Text fpsText;
    private void Start()
    {
        SingletonManager.Instance.CreateSingleton<FPSManager>();
    }

    private void Update()
    {
        fpsText.text = FPSManager.Instance.FPS.ToString();
    }
}
